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Asoga - The sexy phone stand / Asoga - 性感手机支架
Asoga - The sexy phone stand
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by vbuch, published

Here's Asoga. She is a great model for your desk. And she can also hold a phone. Place the phone on her feet and she will keep it standing.

Note: I recommend you stick her to the table with a two-sided sticking tape to make sure she doesn't fall and drop the phone when you try to handle it or when she spins from the phone vibrating.

How I Designed This

Poser 11

Started the design with Poser 11 (which is free to use for 7 days). The last version of Poser I have used before 11 is 2. What I used Poser 2 for once upon a time was animate people kicking footballs. It was pretty interesting activity for a boy. Quite a lot has changed 9 versions later but the software is extremely easy to get used to. The model has some flaws because of me being a newbie to the software but it is a good proof of concept to myself. I am pretty sure I'll buy it once I have some cool idea of a model that incorporates people posing.

I strongly recommend you try Poser. It's free for 7 days and you'll create great things in no time. Watch their promo video at least.

Meshmixer

When I thought "Enough playing with that body" I got the model exported to .OBJ. .OBJs are easy to import in Meshmixer so that's what I did. I cut a bit of her bottoms (her hands, legs and ass) to make sure she will stand stable on the table and of course she will have better adhesion to the printer bed. I also scaled her to be a reasonable size that will hold a phone. You can see the .OBJ file is quite small while the .MIX and .STL files are in a good size.

Sketchup

I tried loading from Poser to Sketchup. Tried both .dae and .obj files. Neither worked well. Tried the .stl exported from Meshmixer as well and this was the closest I got to using sketchup for finishing touches. Still, the model got imported with some messed up mesh with missing lines an surfaces. And since the model has a lot of those, Sketchup was not an option.

Pose Flaws

  1. While moving the center of mass of the lady I have managed to twist her back in a pose that doesn't look very realistic when looking from behind. Of course the idea is to look at her from the front and this flaw is not visible at all when doing so.

  2. I've messed up the alignment of the two knees horizontally so now when you put your phone on her feet it will be supported by only one of the knees. It still stands pretty stable.

  3. I seem to have moved her lower legs a bit to the back making her knees pop front. This is not visible in the finished model.

  4. The lower and higher of her legs seem to merge together instead of the muscles being squashed so they just touch. It's a minor flaw.

  5. The twisted back seems to have "torn" her panties a bit and now they go through her hips. This won't be visible when painted.

  6. Too much genitalia. Sorry. I used pants on her while designing then replaced it with panties and didn't see stuff was to obvious.

Printing

I printed the model with PLA. The left hand unstuck from the bed at some point so I used masking tape to keep it stuck. Still, the layer where this happened was kind of off for the whole print. The print took about 8 hours to finish. The weak spots of the model are surely her hands. Even though I used supports generated by Cura, they did not touch the inner part of her hands so I also needed to fit some "supports" (made of paper) in there while the print was ongoing. The final result looked OK though it was obvious it would need some sanding especially in area where the hand got broken.

Sanding

A lot of sanding is needed when you want to make a good finished model. This one is hard to sand especially in the area where her body bends the most. Also there are glitches in the design that can go invisible when this is sanded well. The process took a couple of hours. While doing it I managed to lose the pinky on her right hand so Asoga will be a little disabled.
The print would have "liked" a bit of filler in some points but I am satisfied enough with it.

Painting

I painted the hair first in some mixture of black and brown. Applied a couple of coats to give a little highlight to the top of the head where light should be hitting.

Then I proceeded with painting the flesh. Used some rusty color for a little shading and white for highlighting (of course mixed with flesh color).

Gave her a face with some eyes (white, brown and black used) and mouth (red and flesh color mixed).

Then I painted the shirt. It was a mixture of yellow and white. Used just a drop of blue for shading. I left the panties for the end which was a mistake since this is the place where the hardest to paint curves are. It would've been much simpler if I started there and then covered all mistakes around. The final touch was adding some finger nails (my print has 19 fingers) where I used black and white glossy paints.

A lot of colors were used. I used Revell paints. I could've been braver with highlighting but that's a note to myself for my next miniature painting.

Credits

Here go some thanks to: