by poikilos
This elf ranger is suitable for 28mm scale now that I changed the height relative to the balancedchaos version.
The mesh is cleaned up (See "How I Designed This" or included CHANGELOG.md)
The sword is separate so it prints cleanly.
The hand is inflated but has the sword handle subtracted from it.
It includes a fixed version of the original base, or a new standard
3mm high base (1" dia).
He is now 5'6" tall (which is average for a 5e high or wood elf) at
1/60 scale: 27.94mm (formerly 34.3912). The scale may differ slightly
from other mini scales, but 1/60 is the board's scale in dnd.
It is scaled by 0.8124 (27.94/34.3912 = 0.81241712996347902952).
The screenshots and print don't show the new scale and base (the
Thingiverse preview does though).
(based on Elf ranger with Elven Curved
Blade
(model version 2.2)
by balancedchaos
Sep 4, 2019
(which is a remix of
Elf Ranger D&D Miniature
by MattDB Oct 14, 2015))
Printer:
JGAURORA A3S
Rafts:
No
Supports:
Yes
Resolution:
.08
Infill:
20%
Filament: Hatchbox PLA White
Notes:
I recommend using a Cura profile from 3D Printed Tabletop.
Attach Sword
You must print the sword without supports probably, since it is so
small. However, due to everhangs, one side will become mostly flat.
Therefore, you must use a razor knife or some other tool to make the
flat side of the handle match the round side, so that the handle fits
into the hand.
Preferably, melt the hand and attach the sword using a 3D pen. If not,
cut the sword's handle small enough to fit the hand, then use
cyanoacrylate.
To export the version without the sword from Blender, open the blend
file in Blender 2.8, select the sword box, Ctrl I to invert selection,
File, Export, STL, then check the "Selection Only" option.
Add standard 1" wide 3mm tall base.
Make fixed version of original base, also changing the size to that
size.
Started with balancedchaos' version.
Hold sword in a realistically balanced way (also rotate align origin).
Exaggerate hand holding sword.
Remove loose geometry and fill hole where cape intersected arm.
Separate lower arms to avoid much of the self-intersecting geometry
(other than multiple manifold meshes which may not be as bad on
some slicers).
Separate separate manifold meshes (only in blend file).
Fix distorted and self-intersecting geometry on left foot.
Remesh base manually: Place lines across slope instead of along it
like they were.
Fix (rip) shared vertices where cape was touching right arm.
Fix cape which was too thin (had hole even with 3D Printing Pro's
miniature printing Cura profile).
Fix right foot: flat part and self-intersecting parts.
Remesh and right hand (and manually inflate and tweak) to allow clean
boolean.
Scale by 0.8124 to become 5'6" at 1/60 scale.