by amagni
A bunch of game character models that I converted from XPS and did some prep on but never got around to printing.
Some of them have stubborn mesh issues that mess with the slicer, but a lot of them I just lost interest in when I saw something that looked more fun to make and paint.
I did a small print of the Linda model but after doing the initial paint layers I put her aside to work on some Halloween stuff and didn't feel like going back to it.
Links to XPS source files below.
Cherry Bomb from Shadowrun Returns: https://www.deviantart.com/jormunartserpent/art/Shadowrun-Returns-Cherry-Bomb-MeshMod-by-Jormun-645237837
Tina Armstrong Halloween 2017: https://www.deviantart.com/dragonlord720/art/Tina-Halloween-2017-712080033
Halo 5 Linda: https://www.deviantart.com/navie9888ch/art/Halo-5-Linda-058-XPS-model-V1-679438493
Ruby Roundhouse from Jumanji: https://www.deviantart.com/caressingcarrots/art/Jumanji-Ruby-Roundhouse-Karen-Gillan-for-XPS-723093196
Dragon's Crown Sorceress: https://www.deviantart.com/marcelievsky/art/Dragons-Crown-Sorceres-769412294
Ellie from Last of Us in school uniform: https://www.deviantart.com/caressingcarrots/art/The-Last-of-Us-Ellie-School-Uniform-XPS-728406598
Heroes of the Storm Alexstrazsa Spooky version: https://www.deviantart.com/lezisell/art/Heroes-of-the-Storm-Pack-2-XPS-ONLY-773424820
Soul Calibur Sophitia (warning NSFW link): https://www.deviantart.com/marcelievsky/art/SCIV-Sophitia-Alexandra-P1-FULL-729026842
Chun-Li (I can only find the download link): http://www.mediafire.com/file/4mieev0p0y3a8oh/SSFIV_AE_Chun_Li_1p_outfit.rar
A really easy way to get models of game characters is to go on Deviantart and search for "XPS" plus the name of the character. These are exported game assets that people have converted to use in a free animation program called XNALara and they will have a standard armature rigged in them to allow for posing.
You can import the models into Blender with this add-on: https://github.com/johnzero7/XNALaraMesh
There are also loads of pose files on Deviantart, after importing the model you can import a pose and it will apply automatically. Not all poses will work with all models so you will need to experiment and you can always move parts around manually if something doesn't line up. Here's an example set of poses: https://www.deviantart.com/marcelievsky/art/DOA-Pose-Pack-1-727395965
You can then export straight to STL and have a go at printing the model, but you'll probably find that some parts don't come out. Thin items like cloaks and hair will often be just one polygon thick, so you'll want to separate those in Blender then add a "solidify" modifier. Increase the thickness until the part shows up on the slicer preview.
Game models will tend to be fairly low-poly for speed and use normal maps to give the illusion of surface detail. You can apply the normal map to the real surface by first adding a "subdivision surface" modifier to each part of the model, then add a "displacement" modifier. Select the normal map for that part and switch to UV mapping. You'll need to reduce the strength quite a lot as the XPS models are fairly small. I normally use 0.02 and set mid-point to 0.65 Increasing the subdivisions will bring out more of the detail but will make the resulting STL larger.
Beyond that it's just a matter of checking the slicer preview for any problem areas and repairing them however you normally would. A lot of game models have the same issue as MakeHuman and DAZ ones where the mouth comes out as a void so you might need to get in there and delete any teeth and tongue objects unless you need the mouth to be open.