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Year of the Dog... 'Dog' 狗年狗
Year of the Dog... 'Dog'
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by muzz64, published

Designed for the 'Year of the Dog' in 2018 there are two .stl's provided. One includes decorations for the Chinese year and the other is a plain... dog. Both just small and easy prints.

However, both feature a tail that will lift/drop and wag from left to right... just for fun!

The photos provided demonstrate how the tail can move up and down as well as from side to side. This requires a well set up / accurate / precise machine and a well sliced file.... but most modern machines should deal with the fine internal clearances between the moving parts with no issues.

If you run into fusing issues with the moving parts this is usually caused by the slicing app you are using, your machines inability to print precisely / accurately, or an inefficient filament cooling fan. These are the key areas to check / work on... the quick fix is to uniformly scale the model up by 5 - 10% which will increase the internal clearances so they can be freed up and move as intended.

These dogs look great printed in any colour. They will scale up okay but scaling down is likely to result in the moving parts fusing so the tail won't move as intended.

Please read the print settings information and view the images provided to help ensure you get a great result... and post images of your 'Dog' prints for other members to see.

Note: If you like this check out the rest of my fun and practical designs.

Print Settings

Printer Brand:                      

MakerBot


Printer:                      

MakerBot Replicator 2


Rafts:                      

Yes


Supports:                      

No


Resolution:                      

Standard / 0.20mm


Infill:                      

2 Shells / 25% or more infill / PLA with an efficient filament fan (to minimise the chance of the moving parts fusing)


Post-Printing

Just remove the raft...

...then gently free the tail to wag and rotating section by wiggling / applying sideways pressure and / or a rotating motion. Worst case scenario, use a craft knife to free any obviously fused areas.

If you run into fusing issues with the moving parts this is usually caused by the slicing app you are using, your machines inability to print precisely / accurately, or an inefficient filament cooling fan. These are the key areas to check / work on... the quick fix is to uniformly scale the model up by 5 - 10% which will increase the internal clearances so they can be freed up and move as intended.